Recently, the allocation of ecosystem funds by a privacy-oriented public chain has sparked quite a bit of controversy.
Here's what happened: the project team proposed to allocate 2 million tokens from the ecosystem fund to sponsor a game that is about to go live on the chain. It sounds like a straightforward decision, but the voting process became quite contentious.
The opposition raised three main concerns. First, the gaming sector and the project's emphasis on value storage and privacy transactions seem somewhat disconnected. Second, the two previous projects operated by the sponsored team showed no significant progress, and their track record appears somewhat questionable. Third, this funding accounts for nearly half of the entire quarterly ecosystem budget, which is indeed a substantial amount.
The vote ultimately passed with only a narrow margin of less than 3 percentage points. Behind this discussion reflects an interesting phenomenon: as the size of the ecosystem fund grows, the challenge of how to spend money becomes more difficult.
In the early stages, projects focus on rapid development, but now they need to learn refined operations and cost control. Disagreements within the community are not necessarily a bad thing; the key lies in whether there are mature discussion processes and supervision systems in place. Relying solely on voting mechanisms often cannot solve problems that require professional judgment and in-depth assessment.
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SybilAttackVictim
· 5h ago
2 million tokens to hit the game? None of this team's previous projects made any noise, and now you're asking me to believe in them?
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AllTalkLongTrader
· 5h ago
2 million tokens smashing into the game? This team's first two projects didn't have any updates, so why do they still have a chance?
The close vote is a signal, indicating that some people are still sober.
DAO governance is indeed like this; most of the time, votes outweigh judgment...
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4am_degen
· 5h ago
It's really quite ironic to see this kind of barely passing vote again.
Throwing 2 million tokens into the game... what is the project team thinking?
I'm convinced there's some exaggeration in the team's experience.
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NewDAOdreamer
· 5h ago
A 3% advantage requires a 2 million investment. How confident does that make you?
The voting mechanism really needs an upgrade; pure democracy has become a hot potato.
The fact that the first two projects made no progress yet still dared to raise funds shows that the project teams are indeed not cautious enough.
Making games on privacy chains is already strange; I really can't understand this logic.
Ecosystem funds should be treated as seriously as one's own money, but unfortunately, most are not.
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MainnetDelayedAgain
· 5h ago
A 3 percentage point increase can be achieved, but this thing will eventually have problems sooner or later.
According to the database showing the progress of the first two projects sponsored by this team, it's really a bit questionable.
Just voting once to consider it done, how to follow up later—wait and see if it blooms or if the person is nowhere to be found.
Disconnection in the track + inflated personnel claims + taking up half a quarter's budget—these three concerns combined make the voting mechanism really ineffective.
A bet of 2 million tokens, just for a barely majority of less than 3%, is a bit exciting.
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ContractTearjerker
· 5h ago
This vote passed so reluctantly; a 3% advantage honestly might as well have not passed.
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What’s the intersection between gaming and privacy public chains? I just don’t get the logic.
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Throwing 2 million tokens into a game? The team’s previous projects all flopped, why should we trust this one?
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Having a larger fund size actually makes problems more likely; without a reliable review process, it’s really not feasible.
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Even if the vote passes, it’s pointless; the community is so divided that trouble is bound to come sooner or later.
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Half of the quarterly budget goes to sponsor a criminal record team? DAO governance still has a long way to go.
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The issue isn’t whether the vote can pass; it’s that no one is really evaluating this properly.
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Another case of a failed voting mechanism; Web3 is still looking for that perfect system.
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MagicBean
· 5h ago
Is it the same old story, just vote and it's done?
2 million tokens poured into the game, really?
I just want to know how the team’s previous two projects turned out.
This is the real dilemma of DAO governance.
Concepts are one thing, execution is always the biggest pitfall.
Recently, the allocation of ecosystem funds by a privacy-oriented public chain has sparked quite a bit of controversy.
Here's what happened: the project team proposed to allocate 2 million tokens from the ecosystem fund to sponsor a game that is about to go live on the chain. It sounds like a straightforward decision, but the voting process became quite contentious.
The opposition raised three main concerns. First, the gaming sector and the project's emphasis on value storage and privacy transactions seem somewhat disconnected. Second, the two previous projects operated by the sponsored team showed no significant progress, and their track record appears somewhat questionable. Third, this funding accounts for nearly half of the entire quarterly ecosystem budget, which is indeed a substantial amount.
The vote ultimately passed with only a narrow margin of less than 3 percentage points. Behind this discussion reflects an interesting phenomenon: as the size of the ecosystem fund grows, the challenge of how to spend money becomes more difficult.
In the early stages, projects focus on rapid development, but now they need to learn refined operations and cost control. Disagreements within the community are not necessarily a bad thing; the key lies in whether there are mature discussion processes and supervision systems in place. Relying solely on voting mechanisms often cannot solve problems that require professional judgment and in-depth assessment.