People crave entertainment &_ games provide fun. From electricity _1800_ to computers _1945_, internet _1969_, smartphones _1992_, and iPhone _2007_, gaming has spurred "new" technologies.
What_s next? The evolution continues. 🧵🧵🧵
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Games drive tech adoption throughout history.
People crave entertainment &_ games provide fun. From electricity _1800_ to computers _1945_, internet _1969_, smartphones _1992_, and iPhone _2007_, gaming has spurred "new" technologies.
What_s next? The evolution continues. 🧵🧵🧵