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I remember that last September there was a big buzz around Rocky Rabbit — a Telegram game that gained 25 million players in just two weeks. People were actively preparing for the $RBTC token airdrop, and honestly, it was one of the most popular tap games of that season, alongside Hamster Kombat and other similar projects.
What was interesting about Rocky Rabbit's tokenomics was that half of all tokens were allocated for player rewards, airdrops, and activity incentives. The rest was distributed among marketing (15%), development (10%), liquidity (10%), and reserves. Tokens for investors, the team, and marketing were released gradually — 3 months of lock-up, followed by 21 months of even distribution. This was done to prevent sharp price drops due to mass sell-offs.
To qualify for the Rocky Rabbit airdrop, you needed to connect a TON wallet, make a transaction on TON, and complete several tasks in the game. The reward size depended on how much you earned within the game itself. Even newcomers received about 1 TON in $RBTC tokens. There was also a referral contest with a daily prize fund of $1500 for the top 5 inviters.
The airdrop itself took place on September 23, when the token started trading on major exchanges. 50% of the rewards were distributed immediately, with the remaining 50% promised to be released over five months through special activities. At that time, the project launched a new game season, and people were actively discussing whether $RBTC would maintain the price or it would fall like many other tap tokens.
Honestly, Rocky Rabbit was well planned from a token economy perspective, but like all new cryptocurrencies, it was risky. It was important to remember that this was still a game, not an investment tool.