This time, the Classic Edition of Lineage adopts a subscription model, with a free trial starting February 7th.
Starting February 11th, it will be charged at 650 NT dollars per month.
Over twenty years ago, a 150 NT dollar Lineage point card could only be played for less than half a month, and a monthly subscription cost 350 NT dollars. Considering current prices, 650 NT dollars is a reasonable price.
However, whether the classic original flavor can truly be preserved is really hard to say, because none of the checks @NCSOFT@ issued in the past have been cashed.
But what’s worth looking forward to is that many early discarded content might be brought back, such as new characters, unreleased spells, and some deleted storylines. Players will have the chance to explore storylines and game content that they couldn’t see back then.
For veteran players, this is not just about replaying a game, but about completing a journey that was left unfinished years ago.
This is the core that makes the Classic Edition "the only thing that can move people."
But I have to be honest: from "M" to "W," @NCSOFT@ has indeed created astonishing revenue and consumption records, but at the same time, it has also drained players’ emotional attachment layer by layer.
The in-game shop has become more and more extensive, the numerical systems more complex, and emotional attachment endlessly prolonged, but respect has not increased in tandem.
Therefore, the release of the "Lineage Classic Edition" this time is more like a reboot with a hint of exploration.
@NCSOFT@ attempts to rekindle players’ memories of the past, hoping to revive the world of Lineage and make it popular again. If done well, this IP’s continuation is not just about extending the lifespan of "Lineage" itself, but also about the lifeline of @NCSOFT@ in the old MMO battleground.
Back then, @NCSOFT@ was just a small-scale game studio. It was because of the success of "Lineage" that it gradually became a core player in Korea’s MMO scene, establishing the entire online gaming empire that followed.
Now, returning to the origin with the launch of Lineage Classic Edition, can it once again turn the tide and regain Korea’s dominance in online gaming?
It all depends on whether @NCSOFT@ can truly evoke players’ most core and pure emotional connection to the "Lineage" IP — not just paying for memories, not numerical stimulation, but that world where people once stayed up late, adventured, and stayed for a weapon or a journey.
This time, emotional attachment alone is not enough. Trust is the final test.
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This time, the Classic Edition of Lineage adopts a subscription model, with a free trial starting February 7th.
Starting February 11th, it will be charged at 650 NT dollars per month.
Over twenty years ago, a 150 NT dollar Lineage point card could only be played for less than half a month, and a monthly subscription cost 350 NT dollars. Considering current prices, 650 NT dollars is a reasonable price.
However, whether the classic original flavor can truly be preserved is really hard to say, because none of the checks @NCSOFT@ issued in the past have been cashed.
But what’s worth looking forward to is that many early discarded content might be brought back, such as new characters, unreleased spells, and some deleted storylines. Players will have the chance to explore storylines and game content that they couldn’t see back then.
For veteran players, this is not just about replaying a game, but about completing a journey that was left unfinished years ago.
This is the core that makes the Classic Edition "the only thing that can move people."
But I have to be honest: from "M" to "W," @NCSOFT@ has indeed created astonishing revenue and consumption records, but at the same time, it has also drained players’ emotional attachment layer by layer.
The in-game shop has become more and more extensive, the numerical systems more complex, and emotional attachment endlessly prolonged,
but respect has not increased in tandem.
Therefore, the release of the "Lineage Classic Edition" this time is more like a reboot with a hint of exploration.
@NCSOFT@ attempts to rekindle players’ memories of the past, hoping to revive the world of Lineage and make it popular again. If done well, this IP’s continuation is not just about extending the lifespan of "Lineage" itself, but also about the lifeline of @NCSOFT@ in the old MMO battleground.
Back then, @NCSOFT@ was just a small-scale game studio.
It was because of the success of "Lineage" that it gradually became a core player in Korea’s MMO scene, establishing the entire online gaming empire that followed.
Now, returning to the origin with the launch of Lineage Classic Edition, can it once again turn the tide and regain Korea’s dominance in online gaming?
It all depends on whether @NCSOFT@ can truly evoke players’ most core and pure emotional connection to the "Lineage" IP — not just paying for memories, not numerical stimulation, but that world where people once stayed up late, adventured, and stayed for a weapon or a journey.
This time, emotional attachment alone is not enough.
Trust is the final test.