Spotted an interesting mechanic in the digital collectibles space - spend patterns directly converting to raffle tickets. The math works out to one shot per fifty bucks dropped on card packs. Five lucky community members walk away with a combo haul of sealed packs plus those coveted chase cards everyone's hunting. Pretty straightforward incentive structure for collectors deep in the pack-cracking game. Anyone else think this consumption-to-chance ratio actually makes sense, or just another way to push volume?
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StablecoinAnxiety
· 21h ago
Spending 50 bucks on a lottery ticket is more cost-effective than my betting on a market manipulator...
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TopEscapeArtist
· 21h ago
Hmm, 50 bucks for a lottery chance, this consumption is... I need to take a look at the MACD, it feels like they are forcefully creating a head and shoulders pattern for the volume, and they are also playing people for suckers like us who love to buy the dip.
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New_Ser_Ngmi
· 21h ago
Spending 50 bucks per draw? To put it bluntly, it's just a way to play people for suckers, I've seen enough of it.
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DAOdreamer
· 21h ago
Ngl, this is just a disguised way to Be Played for Suckers; the setup of 50 bucks for a lottery ticket sounds really expensive...
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SigmaBrain
· 21h ago
Exchange 50 dollars for a lottery ticket? Isn't this just a disguised form of gambling, the same trap?
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ImpermanentSage
· 21h ago
Uh, it's that trap of spending and relying on luck again. Is it really worth fifty bucks for a chance to win?
Spotted an interesting mechanic in the digital collectibles space - spend patterns directly converting to raffle tickets. The math works out to one shot per fifty bucks dropped on card packs. Five lucky community members walk away with a combo haul of sealed packs plus those coveted chase cards everyone's hunting. Pretty straightforward incentive structure for collectors deep in the pack-cracking game. Anyone else think this consumption-to-chance ratio actually makes sense, or just another way to push volume?