Remember that game Rocky Rabbit that exploded on Telegram a couple of years ago? It’s interesting that many people still don’t know exactly how its tokenomics worked and why the distribution was so generous. Let me tell you what was interesting about it.



First of all, the main thing — half of all $RBTC tokens went directly to players. No joke: 10.5 trillion tokens were reserved specifically for rewards, play-to-earn mechanics, and air drops. The rest was divided among marketing (15%), development (10%), listing and liquidity (10%), staking reserve (8%), investors (5%), and the team (2%). This structure was designed so that the project wouldn’t collapse a week after launch.

The token release schedule was also carefully planned: investors waited three months, then tokens were released linearly over 21 months. The same applied to the team and marketing. However, developers received 25% immediately at TGE so they could start working. This prevented sharp price jumps and liquidity crashes.

The game itself was simple but addictive — a clicker with digital rabbits, battles, and daily quests. Players completed tasks, invited friends through a referral system, and participated in tournaments. There were even Easter eggs and puzzles — rocky rabbit Easter eggs hidden throughout the game, and people loved searching for them. Active players earned game coins, which could later be exchanged for real rewards.

When September 23, 2024, arrived, the listing on major exchanges happened, and an airdrop began. Qualified players received tokens based on their earnings — even newcomers could earn about 1 TON in $RBTC. Half a percent was given immediately, and the rest was released over five months through PlaytoUnlock activities.

To participate, you needed to connect a TON wallet, make a transaction, and subscribe to a channel. There was also a week-long referral campaign with a prize fund of $1,500 per day — the top 5 inviters received up to $500. The system was transparent and fair, which is rare in crypto games.

Of course, like any new tap-to-earn game, Rocky Rabbit had risks — volatility at launch, and the possibility of decreased activity over time. But overall, the project showed that it’s possible to create a game that genuinely rewards players without turning into another pyramid scheme. That’s the story.
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