A while ago I discovered this game called Rocky Rabbit that went pretty viral on Telegram. The thing is, it's a tap-to-earn type game based on TON where you train digital rabbits, do battles, and complete missions to earn crypto. It reached about 25 million players in its first two weeks, so clearly something was doing well.



What’s interesting about Rocky Rabbit is how they distributed the tokens. 50% of the total RBTC supply was allocated for player rewards, airdrops, and community incentives. That means most of the tokens go directly to the community, not to investors or marketing. The other 50% is split between development, marketing, liquidity, and the team, but all with a gradual vesting schedule of 21 months to prevent massive dumping.

Rocky Rabbit’s airdrop was launched last September 23rd. Basically, if you had played actively, linked your TON wallet, and made at least one transaction, you were eligible. The payout was split into two parts: 50% on the first day and the other 50% released over five months based on your activity. Even new players could earn around 1 TON in RBTC tokens.

Currently, RBTC has a circulation of about 7.4 trillion tokens with a total supply of 21 trillion. The game also launched a referral campaign where the top 5 daily inviters took home prizes from a $1,500 pool. It was quite competitive.

What I liked is that Rocky Rabbit learned from other crypto games like Hamster Kombat and Notcoin, improving the gameplay mechanics and being more transparent with the tokenomics. Although, it’s always wise to be cautious with these new P2E projects because launch volatility is real. But if you’re into this kind of game, Rocky Rabbit is worth checking out.
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