Futures
Access hundreds of perpetual contracts
TradFi
Gold
One platform for global traditional assets
Options
Hot
Trade European-style vanilla options
Unified Account
Maximize your capital efficiency
Demo Trading
Introduction to Futures Trading
Learn the basics of futures trading
Futures Events
Join events to earn rewards
Demo Trading
Use virtual funds to practice risk-free trading
Launch
CandyDrop
Collect candies to earn airdrops
Launchpool
Quick staking, earn potential new tokens
HODLer Airdrop
Hold GT and get massive airdrops for free
Pre-IPOs
Unlock full access to global stock IPOs
Alpha Points
Trade on-chain assets and earn airdrops
Futures Points
Earn futures points and claim airdrop rewards
Recently, I’ve seen several blockchain games with pools showing a full "output" face, basically meaning inflation as fuel, just stacking data points first. The problem is that output doesn’t come out of nowhere; in the end, it’s still taken from the pool. Players claim daily, sell daily, and when prices soften, they start to compete with each other. When liquidity is thin, it can lead to chain reactions of liquidation. The game isn’t even fully understood before the pool runs out. (Comment: Isn’t this just turning future players into ATMs?)
Now, new L1/L2 projects are also incentivizing to boost TVL, and old users complain about "mining, dumping, and selling," which I think is quite realistic: money comes in not to play, but to run faster. Anyway, right now I look at two things in blockchain games: whether new additions rely on subsidies to pile up, and whether selling pressure can be truly absorbed. If I can’t see clearly, I’ll avoid it; survive first, then talk about ideals.